1G/ Fair Dice Roll’s in On-Line Game’s using Blockchains
How to achieve fair dice rolls in online games
Convener: Kazue Sako
Notes-taker(s): Tom Brown
Discussion notes, key understandings, outstanding questions, observations, and, if appropriate to this discussion: action items, next steps:
Currently, in most games, the outcome of roll is determined by servers
PRNG needs a seed. Propose to generate seed collaboratively by players and server
Server's portion of seed is not disclosed (until after the game) but hashed and committed to blockchain prior to receiving contribution of seed from players
After game, server's part of the seed is disclosed
Players cannot guess the next dice roll (although server can)
Design criteria: No limit to number of dice rolls after seed creation. Players can verify the outcome of dice rolls after the game
Usability: How easy can a player choose a random seed? Most players hate to see this information.
App has a review mode to see hash function outputs. Also has “verify-dice off-mode”
Blockchain as the third party.
Discussion: third party services like random.org do not seem to be verifiable